
(statewide – Anchorage, Fairbanks, etc.) – Medieval fantasy boffer combat.
Alaska's Amtgard chapters (collectively called Northreach) hold weekly battles and quest games across the state. Active parks include groups in Fairbanks, Anchorage, Kenai, Wasilla, Juneau, and Homer.
(Ketchikan, AK) – Fantasy combat LARP.
A local Amtgard chapter in Ketchikan known as "Iron Sky" brings sword-and-sorcery battles to the Alaska panhandle. (Info via Amtgard Alaska)
(Honolulu, HI – see Hawaii for Oahu group) – Note: Hawaii's Oahu group occasionally hosts Nordic-style events, but Alaska's scene centers on Amtgard and small community meetups.
Alaska shares its Amtgard kingdom with Hawaii; see Hawaii for more.
(Phoenix, AZ) – High-fantasy boffer campaign. Part of the Alliance LARP network's California/Arizona chapter, hosting weekend adventures in the world of Fortannis. Events feature combat, magic, and immersive storylines.
(Tucson & state chapters) – Fantasy boffer combat. Arizona parks belong to Amtgard's Dragonspine kingdom (based in NM), with local weekly battles (e.g. in Phoenix metro). Players portray medieval fantasy characters, earning honors through combat and quests.
(Phoenix, AZ) – Medieval high-fantasy. A chapter of the NERO LARP network that has run story-driven weekend events in Arizona. Players create fantasy characters and engage in ongoing plotlines with full-contact boffer combat.
(Tempe, AZ) – Post-apocalyptic zombie survival. Part of the national DR network, this chapter (when active) offered weekend camping games in a zombie-infested wasteland setting, with nerf/blaster combat and survival missions.
(Check DR network for current status.)
(Los Angeles, CA) – High-immersion medieval fantasy. A large monthly LARP set in a mysterious fantasy realm. Twin Mask emphasizes roleplay, lightest-touch combat, and elaborate storylines, drawing ~200+ players near LA.
(Los Angeles, CA) – Sword & sorcery fantasy. A story-driven campaign in a homebrew fantasy world, with weekend camping events. Players engage in politics, war, and intrigue in a high-fantasy setting (inspired by D&D tropes).
(Southern CA) – Dark fantasy boffer LARP. An ongoing campaign featuring rich lore and boffer combat, set in a war-torn fantasy land. Events typically run in San Bernardino County parks.
(Orange County, CA) – Science fiction LARP (starship crew). A unique theater-style LARP where players serve as crew aboard a starship. Emphasizes problem-solving, starship bridge simulation, and minimal combat.
(Northern CA & Bay Area) – Fantasy combat society. Westmarch is Amtgard's California kingdom, with 18+ local chapters across CA, NV, and HI. Weekly park battles occur in cities like San Jose, Sacramento, and San Diego.
(San Francisco Bay Area, CA) – High-fantasy boffer campaign. Part of Alliance's California/Arizona chapter, running multi-day events in Southern CA and Arizona. Adventures feature Alliance's classic fantasy world, inviting heroes to battle evil.
California also hosts several Vampire: The Masquerade (LA/SoCal) games – Modern horror parlors. Los Angeles hosts several ongoing Vampire LARPs, including troupes affiliated with the One World by Night and Modern Enigma Society. These games run monthly in LA and Orange County, drawing from the area's large World of Darkness fanbase. MES SoCal
California has many more local games; also notable are Shades of Venaya, Cobalt Nightmares, Erden Odyssey, etc., as listed on community directories.
(Oxford, CT) – High fantasy campaign. A popular New England medieval fantasy LARP using the Accelerant rules. Madrigal runs multi-day events with rich story arcs, high production values, and an emphasis on role-play over combat.
(Hartford, CT) – Fantasy boffer LARP. One of the original NERO chapters, active since the 1990s. It offers weekend adventures in the shared Tyrra game world, with classic dungeon crawls and epic battles.
(Danbury, CT) – Fantasy/Steampunk LARP. A smaller monthly LARP blending Victorian steampunk and fantasy elements. Players attend in costume to solve mysteries and engage in light combat using NERF/foam weapons.
(Private campaign; info via local CT LARP groups)
(New Haven, CT) – Vampire parlour LARP. A long-running Mind's Eye Society domain game set in the World of Darkness, where players portray vampires navigating sect politics in New Haven. Meets monthly, emphasizes intrigue and personal horror.
(Washington, D.C.) – Vampire: The Requiem LARP. A parlour LARP set in the nation's capital, exploring undead society among DC's landmarks. Runs as part of the MES/US Camarilla network, drawing players from DC/MD/VA. Heavy on political intrigue in an immersive setting.
(Washington, D.C.) – While D.C. proper doesn't host large boffer LARPs, it has an active SCA barony and various urban fantasy theater-LARPs. Groups like Threads of Damocles (a long-running modern horror LARP) historically operated in the DC area. Today, one-shot interactive theater games and bufferless LARPs often occur at local conventions in DC. (See Potomac RPG Consortium events)
(statewide FL) – Medieval fantasy boffer. Florida is the heart of Amtgard's Neverwinter kingdom, with numerous parks (Orlando, Tampa, Miami, etc.) holding weekly battles. Large weekend wars and feast events are hosted throughout the year.
(Orlando, FL) – High-fantasy campaign. An active NERO chapter in Central Florida. It runs multi-day events where player adventurers face monsters and solve plotlines in a shared world. Combat is boffer-based, and events are usually held at campgrounds.
(Apopka, FL) – Post-apocalyptic zombie survival. Florida's DR chapter (sometimes called "Dystopia Rising: Southern Atlantic") organizes immersive weekend games where players camp in-character as survivors. Intense storylines involve undead hordes, faction conflicts, and crafting.
(Gainesville, FL) – Urban fantasy & boffer mix. A student-founded LARP at the University of Florida blending modern urban fantasy with boffer combat scenarios on campus. New players can drop in for one-day adventures. Safety and fun are emphasized for those new to LARPing.
(Atlanta, GA) – High-fantasy boffer campaign. Alliance's Atlanta chapter (also known as Alliance Atlanta) runs weekend events at campsites near Atlanta. Players join the ongoing epic storyline in Fortannis, battling monsters and unraveling plots in a collaborative environment.
(Atlanta, GA) – Victorian gaslamp fantasy. A unique steampunk/fantasy LARP set in an alternate 1880s world. Xadune features Nerf-gun firearms, mad science, magic, and a rich storyline in a "mysterious island city". Monthly events near Atlanta allow players to immerse themselves in elaborate story arcs.
(Columbus, GA) – Immersive medieval fantasy. A long-running Georgian LARP emphasizing realism and immersion in a Slavic-inspired fantasy world. Avegost uses limb-targeted combat and strict costuming to create a believable world. Weekend events feature fully in-character camping and roleplay.
(Atlanta, GA) – Science fiction space opera. An ongoing LARP set on a distant colony world, featuring high-tech and alien mysteries. Uses light-touch boffer and nerf combat. Players form crews and factions exploring an off-world frontier.
(Savannah, GA) – Modern supernaturals horror. A new World of Darkness-inspired chronicle where players can portray various supernatural beings (werewolves, changelings, etc.) in a shared modern setting. Story-heavy, with some boffer combat in special scenarios.
(Atlanta, GA) – Fantasy boffer LARP. A chapter of NERO International in Georgia, running classic medieval fantasy adventures in the Atlanta area. It shares continuity with other NERO chapters, allowing character travel.
Georgia also hosts Mind's Eye Society – Atlanta Domain (Atlanta, GA) – Vampire/Werewolf LARPs. The Atlanta MES domain operates two ongoing parlor LARPs: one for Vampire: The Masquerade and one for Werewolf: The Apocalypse. Games are usually monthly, with players deeply involved in Camarilla politics or werewolf pack drama. Atlanta WoD
Georgia has one of the busiest LARP scenes in the Southeast, with additional games like After the End (post-apoc) and The Gilded Masque (period horror) running as private campaigns.
(Boise & statewide ID) – Medieval fantasy boffer. Idaho is part of Amtgard's Black Spire kingdom (based in the Pacific NW). Parks in the Boise area meet for combat practices and fantasy quest games. All ages and skill levels are welcome to learn foam combat and casting.
(Rexburg, ID) – High fantasy (Pathfinder-inspired). A campaign LARP drawing on Pathfinder RPG lore. Players create heroes of Golarion and engage in story modules with combat and puzzles. Events are one-day adventures that run a few times a year.
(Idaho Falls, ID) – Science fiction light LARP. A casual sci-fi LARP club where participants role-play as spacefaring adventurers (in a parody Star Trek-style universe) for single-day missions, often held in parks or community centers. Emphasis on fun and cosplay rather than combat.
(Chicago, IL) – High-fantasy boffer campaign. Alliance Chicago invites players to the lands of Gavaria and Rathfall, an exciting chapter setting within the Alliance game world. Weekend events (held at camps in IL/WI) feature intense combat and rich story, drawing players from around the Midwest.
(Chicagoland & IL/IN) – Fantasy boffer combat. Parts of Illinois fall under the Rising Winds kingdom, which spans the Midwest. Local parks (e.g. in Chicago suburbs) meet for weekly battles, with an emphasis on foam combat, crafting, and honor battles.
(Southern IL) – Fantasy boffer combat. Southern Illinois chapters belong to Tal Dagore (a kingdom centered in MO). They host regular battlegames, crafting nights, and inter-park events in IL.
(NW Illinois) – Medieval fantasy LARP. NERO's Highborn chapter operated events in northwestern IL, offering classic high-fantasy adventures. Players explore dungeons, complete missions, and build characters that can travel to other NERO games.
(Peoria, IL) – High fantasy boffer. A regional campaign with an original world, featuring recurring day events near Peoria. Emphasizes continuous character progression and a mix of combat and role-play.
(Chicago, IL) – Vampire (Sabbat) LARP. Chicago is home to multiple World of Darkness LARPs, including an OWbN Sabbat game that has run for decades. Players portray vampires in the Windy City's gritty underworld, focusing on storytelling and personal horror.
Chicago OWbN
(Des Moines, IA) – Demon: The Fallen chronicle. Part of the One World By Night network, Ashes of Eden is a Demon: The Fallen LARP set in Des Moines. Players portray demons and other supernaturals struggling for influence. Story-heavy with minimal combat; meets monthly.
(Iowa City, IA) – Sabbat Vampire chronicle. Another OWbN game in Iowa, Crusade of Ashes focuses on Sabbat vampires (the darker side of Vampire:TM) engaged in their crusade. Players from across Iowa converge for monthly nights of horror and allegiance tests. (Contact via OWbN forums)
(Davenport, IA) – Vampire: The Masquerade LARP. A local Camarilla (Ivory Tower) game, L'ange Noir features the undead elite of the Quad Cities. Political machinations and Elysium intrigues abound. It's part of the MES network, offering continuity with national plotlines.
(Cedar Rapids, IA) – High fantasy boffer. A smaller fantasy campaign where players explore an island of magic and monsters. Emphasizes creative roleplay and problem-solving with occasional boffer combat. Events are day-long and newbie-friendly.
(Louisville, KY) – Post-apocalyptic horror survival. Kentucky's DR chapter throws players into a radioactive post-apocalypse full of undead. Weekend campouts near Louisville feature boffer combat against "shamblers," scavenging missions, and a player-driven economy. (Currently organized by Fallen Syndicate LARP group.)
(Lexington, KY) – Horror modern-fantasy. A local LARP organization that runs various games, including a Werewolf: The Apocalypse chronicle and other horror one-shots. It caters to mature players and often uses outdoor venues in Kentucky's rural areas for an eerie, immersive atmosphere.
(Bowling Green & KY chapters) – Fantasy boffer combat. Western Kentucky hosts a few Amtgard parks under the Winter's Edge kingdom (based in TN). For example, the Shire of Crimson Moon in Bowling Green holds weekly battles with foam swords and fantasy themes.
(eastern KY) – Fantasy boffer. Eastern parts of Kentucky fall under Amtgard's Neverwinter kingdom, connected with Tennessee and Alabama. This provides additional events and larger inter-park quests for Kentucky players.
(Lake Charles & LA statewide) – Medieval fantasy boffer. Louisiana is home to Amtgard's Wetlands kingdom, one of the oldest in the nation. Weekly park days (e.g. in Baton Rouge, New Orleans) involve foam sword battles, magic, and artisan crafting. Wetlands hosts major annual campout events drawing members from TX and MS as well.
(New Orleans, LA) – Dark fantasy/Gothic horror. An immersive campaign LARP set in a homebrew dark fantasy world with a Creole twist. Based near New Orleans, events incorporate the city's rich folklore (werewolves in the bayou, voodoo magic, etc.) with boffer combat and survival elements.
(New Orleans, LA) – Vampire: The Masquerade LARP. The Big Easy's longstanding Vampire LARP, part of the MES network, meets monthly in New Orleans' French Quarter (in-character). It features intense roleplay as Camarilla vampires navigating the unique culture and politics of the city. Costuming and theme are heavily embraced (think Interview with the Vampire vibes).
(Lake Charles, LA) – Fantasy boffer LARP. A NERO-affiliated chapter known as Legends ran events across Louisiana and East Texas. While activity has varied, it traditionally offered classic high-fantasy adventures and collaborative storytelling under the NERO ruleset.
(statewide MD) – Fantasy boffer combat. Maryland is the core of the Crystal Groves Amtgard kingdom. Parks around the state (e.g. Baltimore, Frederick) meet for weekly combat, and the kingdom holds regular day events and feasts. Games feature classic fantasy classes, quests, and large team battles.
(Southern MD & VA) – Colonial-era fantasy LARP. Lost Colonies is an ongoing campaign set in an alternate 18th-century colonial world. It blends historical costuming with fantasy races and magic. Events are monthly weekend camping trips, often at Cedarville State Forest (MD). The story focuses on exploration of a new continent, diplomacy with indigenous cultures, and survival.
(MD/DC Area) – Anime-inspired fantasy combat. A monthly LARP drawing from anime and JRPG tropes, where players might be ninjas, alchemists, or mecha-pilots in a whimsical world. Uses padded weapons and spell packets. Events are day-long, often at Patapsco Valley parks.
(Baltimore, MD) – Vampire: The Masquerade LARP. The Baltimore chapter of the MES runs a thriving Masquerade game, with a focus on sect politics between Camarilla, Anarchs, and Sabbat. Gameplay leans into social maneuvering in-character, set against Baltimore's gothic urban backdrop.
(Eastern MA) – Alternate-history fantasy. Mirror Mirror is a campaign LARP set in a dark fairy-tale version of colonial America. An Accelerant-system game, it runs multi-day events with heavy immersion, dense narrative, and an 18+ player base. Expect colonial costumes, witchcraft, Fey bargains, and nuanced moral choices.
(Massachusetts/New England) – High-fantasy boffer. Ravenholt is the legendary original NERO chapter, based in New England since 1989. While its activity has waxed and waned, it's historically run weekend events in MA where hundreds of players experience epic battles and political intrigue in the Kingdom of Ravenholt.
(MA/RI) – Fantasy boffer LARP. NERO Volta is another MA-based chapter, representing a different region in the shared world of Tyrra. It offers additional plot flavor and local culture for players in the Massachusetts area, with events often in the southeastern MA region.
(Boston, MA) – Supernatural horror modern LARP. An immersive World of Darkness game set in modern Boston. "Elysium" blends Vampire and other supernatural genres, with an emphasis on personal horror, mystery-solving, and character drama rather than combat. It often uses atmospheric indoor locations in Boston for sessions.
(Worcester, MA) – Fantasy boffer (Youths & adults). A kid-friendly LARP that also welcomes adults, Arcane Haven runs monthly adventures at a summer camp property. It's perfect for families or new LARPers, teaching foam swordplay and basic role-playing through simple quests and an ongoing story.
(Detroit, MI) – Medieval fantasy boffer. K.A.N.A.R. (Knights and Nobles of the Aeonian Realm) is a long-running Michigan LARP known for its vibrant medieval world. Weekend events (April–Oct) involve a persistent plot, large battles, and an in-game economy. They have a dedicated site (Whispering Pines) where players can build structures and truly live in the game for the weekend.
(Lansing, MI) – High fantasy campaign. The Central Michigan Alliance of Role-Players (CARPS) runs a fantasy LARP featuring a rich original setting. It focuses on immersive role-play and detailed story arcs, with lightest-touch boffer combat. CARPS events are typically held at rustic camps with cabins, providing an atmospheric backdrop.
(Flint, MI) – Dark modern fantasy. A LARP that blends urban horror with fantasy elements. Players might be mages, vampires, or other supernaturals living in the shadows of the modern world. Events are usually evening-long, storytelling-driven sessions in Flint.
(Grand Rapids, MI) – Post-apoc & sci-fi sandbox. Waypoint is a West Michigan LARP offering a modular experience – some events are post-apocalyptic (zombies, survival quests), others are sci-fi (space marines, aliens). It's a "lightest touch" combat system to welcome newcomers and focuses on creativity and community.
(Detroit, MI) – Post-apocalyptic network LARP. A newer DR chapter (or independent spinoff) serving Michigan players. Weekend games put survivors in the ruins of the Motor City wastelands, featuring intense foam combat, nerf firefights, and scavenging for car parts to rebuild society. (Check DR communities for updates.)
(Jackson & Gulfport, MS) – Fantasy boffer combat. Mississippi has at least two Amtgard chapters (e.g. one in the Jackson area and one on the Gulf Coast). These groups meet for casual foam-combat battles and fantasy quests on weekends. They are great entry points for new LARPers, providing loaner weapons and garb to visitors.
(Wiggins, MS) – Survival horror LARP. Nether is a homegrown Mississippi LARP with a post-apocalyptic horror theme. Players face a dangerous world filled with monsters, using NERF blasters, boffer weapons, and even light spell packets to survive. The game draws on a mix of inspirations (zombie films, Fallout, Silent Hill) to create a tense survival experience. Events are typically day games with occasional weekend outings.
(Oxford, MS) – High fantasy one-shots. A student-run LARP at Ole Miss that puts on one-shot fantasy adventures each semester. They often tie into popular tabletop worlds (like Forgotten Realms) and let players jump in for a day of puzzle-solving and foam combat on campus.
(Biloxi, MS) – Modern fantasy/light combat. A community group that blends cosplay meetups with light LARP scenarios (such as supernatural mystery evenings or cosplay sword tag). Events occur at Gulf Coast conventions and meetups, fostering interest in LARP in the region.
(St. Louis & MO statewide) – Medieval fantasy boffer. Missouri is the core of Tal Dagore, an Amtgard kingdom covering MO and nearby states. Parks in St. Louis, Kansas City, Springfield and more hold weekly battlegames. The kingdom runs major events like Dragonmaster and Weaponmaster tournaments, uniting its chapters for grand competitions.
(Columbia, MO) – High fantasy campaign. A story-driven boffer LARP set in the mythical land of Galatia. It features an ongoing war between light and dark forces; players choose sides or navigate the gray areas in between. Events are weekend campouts, with a mix of combat, magic rituals, and diplomacy.
(St. Louis, MO) – Vampire: The Masquerade. A long-running independent Masquerade LARP in St. Louis, often meeting at a local game store or community center. It explores vampire politics unique to the Gateway City, with a player focus on character development and scheming. (Not MES-affiliated; run by local troupe)
(Kansas City, MO) – Fantasy boffer LARP. The Kansas City area saw a NERO presence historically, with the "Frontier" chapter hosting events that sometimes crossed into Kansas. While current status varies, it provided traditional NERO adventuring in the KC region when active, with dungeon modules and large battles.
Montana's LARP community is small; interested players often join events in neighboring states or participate in online LARPs.
(Lincoln, NE) – Fantasy boffer campaign. Nebraska has hosted NERO events in the past (locations like Linwood and Octavia). This chapter offered weekend adventures in the Tyrra universe, with castle sieges and undead invasions providing excitement for local players. Check NERO community pages for current event schedules.
(Omaha, NE) – High fantasy LARP. A local LARP group running a homebrew fantasy storyline. Events are day quests at Omaha parks, featuring moderate boffer combat and role-play challenges. The narrative often centers on a magical threat emerging on the Great Plains, requiring heroes to band together.
(Omaha/Lincoln, NE) – Medieval immersion (combat & arts). While SCA is not a plot-based LARP, the Barony of the Lonely Tower in Omaha provides an in-person medieval roleplay outlet. Participants hold combat tournaments with rattan weapons and hold feasts in persona. Many Nebraska LARPers cross over to SCA events for medieval experience.
(Las Vegas & NV statewide) – Fantasy boffer combat. Nevada is part of Amtgard's Desert Winds kingdom, which originated in Utah. Las Vegas's Stormhaven park holds weekly Amtgard games (foam fighting and quests) at local parks. Northern NV (Reno) also has parks under Desert Winds.
(Las Vegas, NV) – High-fantasy boffer. A NERO chapter has been active around Vegas, running weekend events occasionally. Players adventure in a fantasy realm with boffer combat by night and interactive NPC towns by day. It's a chance to join an established national game in the neon desert.
(Reno, NV) – Post-apocalyptic LARP. A local LARP scenario run at Reno-area airsoft fields, simulating a Mad Max-style future. Participants use NERF guns and foam melee weapons. The focus is on faction battles over resources, with costuming like raiders, mutants, and survivors enhancing the immersion.
(Las Vegas, NV) – Sci-Fi/Cyberpunk LARP. An immersive theater-style LARP set in a cyberpunk universe, hosted occasionally at a Las Vegas tech lounge. Players assume roles of megacorp agents, hackers, or androids in a future city and must navigate intrigue and missions. Emphasis on acting and puzzles, minimal combat (represented by nerf or digital simulations).
(Sparta, NJ) – High fantasy epic campaign. Knight Realms is one of the longest-running and largest East Coast LARPs. Hosted at Camp Sacajawea in NJ, it runs monthly weekend events with 150+ players. The game features an original fantasy world with rich lore, full-contact boffer combat, an economy, player housing, and extensive plot staff. New players are warmly welcomed into guilds and noble houses.
(Medford, NJ) – Fantasy "Interactive Game Environment". Seventh Kingdom is a high-fantasy LARP with an interactive theatrical style, running in South Jersey. It emphasizes immersive plot and character over heavy combat (though combat is present). The world is original, with influences from folklore and myth. Events are typically monthly.
(Sparta, NJ) – Fantasy boffer LARP. LAIRE (Live Action Interactive Roleplaying Explorers) is a classic fantasy campaign in north NJ, also at the Sparta camp. It shares some roots with Knight Realms but is a separate game. LAIRE has been running since the 1990s, featuring high fantasy adventure with an open, sandbox feel for characters.
(Jackson, NJ) – Post-apocalyptic survival horror. The original Dystopia Rising game started in New Jersey. Set in a zombie-filled wasteland, DR: NJ offered intense roleplay and combat on a monthly basis. The game world included the remnants of Atlantic City and the Pine Barrens. (Note: As of a recent network reorganization, the NJ chapter's status/name may have changed, but many DR veterans still run events in NJ.)
(Hackettstown, NJ) – Fantasy boffer campaign. Another NJ fantasy LARP, RoA has a dedicated following. It offers a detailed original world and runs at Camp No-Be-Bo-Sco in NW New Jersey. Magic, monster hunting, and intricate plots define this game.
(Newark, NJ) – World of Darkness LARP. Part of the Underground Theater network, this troupe in Newark runs both Vampire: The Masquerade and Changeling: The Dreaming games in a shared continuity. Theatre-style rules, heavy roleplay, and modern gothic themes are the focus, usually in a monthly salon format.
(New York, NY / Long Island) – High-fantasy boffer. The New York chapter of Alliance is a standalone campaign outside the main Alliance world. Events (often on Long Island or upstate NY) feature heroic adventurers in a unique setting, with Alliance's rules. This chapter does not allow character transfer from other Alliance games, creating a self-contained experience.
(Hudson Valley, NY) – Post-apocalyptic survival. DR:NY is a long-running chapter that holds weekend games in rural New York (previously in the Catskills). Players embody survivors in the "Empire State" post-apocalypse, facing off against blighted creatures and rival survivor gangs. The community is strong, and events often sell out due to popularity.
(New York City, NY) – Urban fantasy parlor LARP series. Endless Tales organizes ongoing modern supernatural LARPs in NYC, such as Werewolf: The Apocalypse games in Central Park and Mage: The Ascension interactive storytelling nights in Manhattan. These games stress narrative and character interaction, utilizing the city itself as a backdrop.
(New York, NY) – Glamour and horror in the Big Apple. New York City's official MES domain runs one of the largest Vampire LARPs in the country. Players from all five boroughs portray Camarilla vampires jockeying for power amid NYC's glittering (and deadly) nightlife. The chronicle ties into national MES plotlines and often has 50+ attendees per game.
(Catskills, NY) – Horror-fantasy boffer. Underworld LARP (an 18+ horror fantasy network from Canada) has a chapter in New York. It's a gritty game where characters face gruesome monsters, harsh survival challenges, and an unforgiving world. Combat is boffer-based and full contact. Events are typically in the forests of the Catskills, heightening the horror ambiance.
Underworld NY
North Carolina also hosts Mind's Eye Society – Raleigh Domain (Raleigh/Durham, NC) – World of Darkness LARPs. The Triangle area has MES troupes for Vampire: The Masquerade and Changeling: The Lost. They meet monthly, focusing on deep character development and personal horror. The Raleigh Camarilla game ("Triad of Blood") is especially known for engaging political play among elder vampires.
Additionally, Convergence (Greensboro, NC) – Modern action LARP. A local one-day LARP scenario that runs a few times a year, Convergence brings together elements of supernatural, espionage, and action movie vibes. One event might have players as secret agents dealing with vampires, another as survivors of an alien invasion – the common thread is a modern setting and lots of action. Great for those who want more Nerf gun battles in their LARP.
North Dakota's LARP scene is in its infancy. Players often drive to Minnesota or South Dakota for larger events, but local enthusiasts are building a foundation with these small groups.
(Cincinnati, OH) – High fantasy boffer campaign. CASTLE (Creative Adventures in Systematic Tactical Live-Action Entertainment) is a Cincinnati-based LARP with a long-running original fantasy world. It features boffer combat, magic, and deep plotlines. Events often take place at Winton Woods, where an in-game village is set up. The game prides itself on a family-like community and welcomes new heroes to the realm.
(Springfield, OH) – Multi-genre LARP club. Xanodria Games is an organization that hosts various LARP events in Ohio. They are known for one-shot adventures and weekend dungeons, sometimes fantasy, sometimes sci-fi. One weekend you might delve into a haunted castle; another, you're on a spaceship fighting aliens. They also put on kid-friendly LARP events at local festivals.
(Cleveland, OH) – Martial arts fantasy LARP. Gisido is a unique LARP inspired by Korean folklore and martial arts. It integrates more hand-to-hand styled foam combat and even unarmed combat rules for a wuxia feel. The story involves warring clans and ancient spirits. Events in Cleveland often take place in metroparks, with an emphasis on honorable combat and stylized duels.
(Dayton, OH) – Post-apocalyptic boffer LARP. Wastelands is a gritty post-nuclear LARP in Ohio. Players scavenge for resources and defend their compound against raiders and mutants. The game uses a mix of boffers (for melee) and NERF (for firearms). Costuming is Mad Max style – think lots of spikes, leather, and nerf-gun modding. Events occur at an off-grid property outside Dayton for that authentic wasteland vibe.
(Akron, OH) – Lighthearted fantasy school LARP. A whimsical day-event LARP where players are students at a 1980s wizarding school (similar to Harry Potter but set in the '80s Midwest). It focuses on classes (with puzzle challenges), "detention" adventures, and inter-house competitions. A fun entry-level LARP great for teens and adults alike, mixing nostalgia with magic.
(Oklahoma City, OK) – Post-apocalyptic horror. Aftermath is a LARP set in the immediate aftermath of a civilization-ending event. Survivors in Oklahoma band together to find food, avoid roaming threats (zombies and worse), and rebuild society. It features NERF combat for gunplay and a heavy emphasis on survival mechanics (tracking resources, fortifying bases). Runs quarterly weekend games in rural OK.
(Tulsa, OK) – High fantasy campaign. Ivory Tower is a medieval high fantasy LARP in the Tulsa area. The "Ivory Tower" refers to the central city in the game world where scholars and adventurers gather. Players undertake quests into monster-infested wilds and return to the Tower to share knowledge (and loot). Combat is boffer-based, magic by packets. They often run at Keystone State Park.
(Lawton, OK) – Dark modern fantasy. A LARP blending urban fantasy and horror in a fictional city where it is always midnight. Vampires, demons, and secret societies clash in the shadows. The game is played as a series of evening events (naturally!) in downtown Lawton, with more focus on roleplay and mystery; any combat is represented with light touch or Nerf weapons.
(Various, OK) – Indigenous-themed fantasy. Native Nights is a unique Oklahoma LARP that incorporates Native American myths and legends into a fantasy LARP framework. Events rotate through different tribal lands and often include educational components about local lore (with permission and cooperation of tribal members). Players might encounter Wendigo, Coyote tricksters, or other figures from legend, all within a respectful and thrilling game context.
(Statewide OK) – LARP community network. The LARP Alliance group in Oklahoma helps organize collaborative events and provides a directory of all the above games and more. They occasionally host a "LARP sampler" event at local cons (like Tulsa Pop Culture Expo) where newcomers can try short scenarios from different games.
(Gettysburg and Scranton, PA) – High-fantasy boffer. Pennsylvania hosts two Alliance chapters: Alliance Gettysburg and Alliance Northeast Pennsylvania. Alliance Gettysburg runs events at Boy Scout camps near Gettysburg, featuring adventures tied to local lore (battles against undead at a haunted battlefield, etc.). Alliance NEPA runs in the Poconos region with its own plot team and player base. Both are part of the shared Alliance universe, so characters can travel between them.
(Dallas, PA) – Medieval fantasy campaign. Wyvern Rising is a well-established LARP in northeastern PA. It runs at a dedicated site (a campground near Dallas, PA) and offers an immersive medieval world. The game is boffer combat-heavy but also stresses player-driven politics (it even has player kings/queens). Wyvern Rising's community often builds actual medieval structures on site, enhancing immersion.
(Pittsburgh, PA) – Fantasy boffer LARP. The PRO is essentially the NERO Pittsburgh chapter, active for many years in western PA. It provides weekend events where Pittsburgh-area adventurers can battle monsters and engage in plotlines in the Tyrra/Evendarr world. It's a hub for many Ohio and PA NERO players to converge.
(Philadelphia, PA) – Arthurian high fantasy. The Avalon campaign also extends to PA, with a chapter around Philadelphia. Events might take place at French Creek or other parks. It ties into Avalon's multi-state storyline, so knights and nobles from the Carolinas might show up in Philly to help on a quest, and vice versa.
(Philadelphia, PA) – World of Darkness chronicle. An underground theater-style LARP in Philly that spans Vampire: The Masquerade and Wraith: The Oblivion. It explores Philly's supernatural underworld across multiple overlapping games (vampires in one, ghosts in another, sometimes interacting). Emphasis on deep storytelling, held in atmospheric historic venues in the city.
(Harrisburg, PA) – Post-apoc fantasy. A newer campaign in central PA, Hereafter imagines a fantasy world after a cataclysm. Players play descendants of survivors trying to reclaim lost magic and rebuild. It's a mix of boffer combat and problem-solving, typically day-long games in state parks.
(Providence, RI) – Fantasy boffer LARP. One of the only public LARPs in Rhode Island, Ave Nova is a small fantasy campaign with an emphasis on creativity. The GMs incorporate player ideas into the world, making for a collaborative storytelling experience. Events are day adventures around Providence, with a simple combat system and lots of puzzles.
(RI/CT) – Fantasy boffer. The Southern New England NERO chapter historically ran events in Rhode Island and Connecticut. If active, it would hold weekend events in locations like West Greenwich, RI. The focus is traditional NERO gameplay – dungeon mods, forest skirmishes, and political intrigue in the Evendarr kingdom.
(Providence, RI) – Vampire: The Masquerade. Rhode Island's MES domain focuses on a Providence-based Vampire chronicle. Smaller than the Boston game, it offers a tight-knit group of players and intimate storylines with the backdrop of Providence's historic (and often creepy) locales.
(Newport, RI) – Pirates & musketeers LARP. A seasonal LARP event in Newport that embraces the city's colonial pirate history. Players dress as pirates, privateers, or redcoats in a semi-historical LARP that involves treasure hunts, fencing (with boffer swords), and sea shanty singing contests. Happens once a summer as an interactive attraction for the local historic festival.

(Sioux Falls, SD) – Boffer combat LARP. South Dakota's LARP scene is minimal, but Sioux Falls has a small boffer fighting club that sometimes runs narrative scenarios. Known as Siouxland Skirmishes, they welcome anyone to learn foam sword fighting. Occasionally, they'll set up a short quest (e.g. "defend the village from orcs" in a park) to spice up the usual sparring.
(Deadwood, SD) – Western zombie one-shot. An annual one-night LARP event in historic Deadwood, SD that combines the town's Wild West history with a zombie outbreak scenario. Participants dress in 19th-century attire and act out an unfolding horror story through the streets (with cooperation from local reenactment groups). Not a recurring campaign, but a notable event that LARP enthusiasts in SD look forward to each Halloween season.
(Rapid City, SD) – Vampire/Werewolf LARP. A crossover World of Darkness game where both vampires and werewolves of the Black Hills region must deal with a common supernatural threat. It's a house game that meets irregularly, but it gives SD players a taste of MES-style chronicles without formal affiliation. Emphasis on narrative and the unique setting (vast Badlands where werewolves roam and vampires hide in old mining towns).
(Chattanooga, TN) – High-fantasy boffer campaign. Alliance Crossroads is the Tennessee chapter of Alliance LARP. Located near Chattanooga, it serves as a "crossroads" between several Alliance regions, often attracting players from GA, AL, and TN. Events feature the Fortannis world storyline, with a local twist of crossroads lore and unique villains.
(Knoxville & TN statewide) – Medieval fantasy boffer. Tennessee is home to the Winter's Edge kingdom of Amtgard. Centered around Knoxville, it includes chapters in Nashville, Chattanooga, and others nearby. Winter's Edge parks meet weekly for foam combat and crafting, and the kingdom holds seasonal camping events. It's an active, growing community.
(Nashville, TN) – High fantasy LARP. World of Hashonen is a Tennessee fantasy campaign with a rich custom world and continuous story. Events (often at Nashville-area camps) allow players to delve into political intrigue between nations, dungeon crawls for lost relics, and large-scale battles. It's known for player agency – characters can start their own factions or storylines that shape the world.
(Sevierville, TN) – 18th-century fantasy-horror (NERO variant). NERO 1700 is an experimental NERO spin-off set in the year 1700, blending musket-era technology with NERO's fantasy elements. Think tricorner hats and flintlocks plus magic and monsters. Based in east TN, it runs sporadic events and encourages high roleplay (and costuming from the 1700s). It's a niche but creative twist on the NERO formula.
(Memphis, TN) – Sci-fi mini LARPs. Short for "Con Schedule," this Memphis club runs different small LARP scenarios at local conventions (MidSouthCon, etc.). One might be a Firefly-inspired space western game, another a superhero simulation. While not a single campaign, it gives Memphis-area players a chance to LARP a variety of genres in low-commitment one-shots.
McDade (just east of Austin), TX – Immersive medieval-fantasy festival. Hosted on the purpose-built Sherwood Forest Faire village, Hynafol runs smaller "Expeditions" and "Courtly Nights" year-round and culminates in The Grand Gathering—a five-day, fully costumed LARP each November. Players join guilds, complete quests, gather resources, and clash in large-scale foam combat, bringing the story of this living medieval realm to life.
Website: hynafol.com
Medieval fantasy boffer. Texas is LARP-rich with Amtgard, being home to multiple original kingdoms. In Texas you'll find: the Kingdom of the Burning Lands (El Paso – the founding Amtgard chapter), Emerald Hills (Dallas/Fort Worth), Golden Plains (Amarillo/Lubbock), Wetlands (Houston/SE TX), and the Celestial Kingdom (Austin/Central TX). Additionally, newer groups like Northern Lights – Stormwall have presence in the panhandle. Amtgard in TX means weekly park battles in almost every major city, plus huge inter-kingdom events like Spring War and Keep on the Borderlands.
Amtgard International for chapters.
Texas-centric fantasy boffer. Texas also hosts the High Fantasy Society, a spin-off from Amtgard with similar gameplay. HFS has 16 chapters mostly in East Texas, with names like Bhurtok (Dallas), Calinorn (Dallas), Dalagoth (Laredo), Drandmir (Austin), Havenswatch (Temple), Kalladen (Waco), Silver Spire (McAllen), Drakenfjord (Livingston), etc. They all operate under the HFS banner with autonomous rules. HFS games involve battlegames, quests, and an annual Combined Realms War where all chapters gather.
(Austin/Temple, TX) – Post-apocalyptic survival. DR: Lone Star is the Texas chapter of Dystopia Rising. It typically ran events on a ranch near Temple, TX. Players in Lone Star navigate the wastelands of a Texas gone radioactive – expect cowboy-themed "strains" (character types), mutant armadillos, and Alamo-inspired storylines. DR:TX had a very enthusiastic community; many participants help run local spin-off events as well.
(Dallas, TX) – Post-apocalyptic boffer LARP. Afterworlds is a Texas-original apocalyptic LARP (not part of DR) that has grown quite large around Dallas. It features a vast rule system for characters to mod weapons, craft gadgets, and build settlements. Combat is frequent and can involve large-scale nerf gun firefights. Afterworlds uses a unique ticketing model where players buy "tags" for gear and abilities, simulating scavenging. It's a very Mad Max meets Fallout experience.
(Houston, TX) – Fantasy boffer. NERO has had a presence in Texas via chapters like Borderlands and Oblivion. NERO Houston (Borderlands) ran events in the early 2010s and has seen some revival interest. It offers the familiar NERO medieval fantasy gameplay to Texas audiences, often utilizing local Boy Scout camps for weekend adventures.
Other Texas LARPs: Texas is massive, and so is its LARP variety. A few more: Sabbatical (San Antonio – Sabbat vampire game), Desert Winds Amtgard has a duchy in West TX, Arcane Ascension (Houston – high magic fantasy LARP), Heroic Interactive Theatre (Austin – collaborative theater-style LARP group). There's also a network of Boffer Sport groups (Dagorhir/Belegarth) in TX that, while not story LARPs, provide additional combat fun.
(Salt Lake City & UT statewide) – Fantasy boffer combat. Utah is the heart of Amtgard's Desert Winds kingdom. Salt Lake City's Salt Wars park and others (Ogden, Provo) are very active. Desert Winds holds a huge annual event called Feast of Mars in Utah's mountains, known for its grand battles and themed scenarios. The kingdom's culture is strong, with beautiful garb and competitive fighting companies.
(Provo, UT) – High fantasy campaign. Mythic Realms is Utah's premier fantasy LARP, ongoing for over 20 years. It features detailed plotlines in a rich world, and events are typically weekend-long at a campground in Provo Canyon. The game uses lightest-touch combat for safety but still has intense battles. Mythic Realms is known for its welcoming player community and extensive volunteer staff who create immersive experiences.
(Salt Lake City, UT) – Fantasy boffer LARP. Palanthar is another fantasy LARP in Utah, offering a classic swords-and-sorcery experience. It often runs one-day quests around the SLC area. Players create adventurers in the world of Palanthar, a realm with warring kingdoms, dragons, and ancient prophecies. Combat is boffer; magic uses packets. It's a smaller game, good for those who want a more casual commitment.
(UT) – Post-apoc Nerf LARP. Rexerit is a local post-apocalyptic LARP in Utah. It emphasizes scavenging and base-building – one recurring event has players construct a makeshift fortress out of scrap materials and then defend it from "raider" NPCs. Nerf blasters are the primary weapons, with some boffer for melee mutants. It's scenario-based, usually running 8-12 hour continuous story events rather than full weekends.
(St. George, UT) – Multi-genre LARP club. Down in southern Utah, The Living Adventures is a club that rotates LARP themes. Sometimes they do a Western LARP in Old Tombstone (using a movie set location), other times a pirate LARP at a lake, or a simple medieval tavern night. It keeps the community active with variety (and deals with the extreme summer heat by often switching to evening/night events). Great for newcomers to sample different styles.
(Northern VA) – Medieval fantasy boffer. Northern Virginia (NOVA) chapters are part of Crystal Groves, with active parks like Stoneseep in Alexandria and Felder's Keep in Fairfax. These parks have weekly turnouts of fighters in armor clashing with foam weapons. Crystal Groves also hosts a Battle of the Potomac annual event that brings MD, VA, and DC Amtgarders together.
(Richmond, VA) – Norse fantasy LARP. Legends of Asgard is a Richmond-based LARP inspired by Norse mythology. Players create characters tied to the Norse pantheon (like mortal champions of the gods) in a world entering Ragnarok. The game balances combat (boffer) with problem solving and quests from the gods. It's rich in Viking-era culture – mead hall roleplay, runes and rituals, etc.
(Northern VA/DC) – Colonial fantasy LARP. As mentioned under Maryland, Lost Colonies runs events that frequently take place in Virginia as well (e.g., Prince William Forest). Virginia players are heavily involved, portraying colonists settling the mystical new world. This LARP's colonial aesthetic (tricorn hats, muskets firing blanks with nerf representation, etc.) mixed with fantasy is unique in the area.
(Richmond, VA) – Vampire: The Masquerade. Richmond's UT troupe runs "The Court of Shadows," an ongoing Camarilla Vampire LARP. It's notable for including some Civil War-era ghost story elements given Richmond's history – so wraiths and ghosts sometimes appear alongside the Kindred politics. Meets at a historic venue downtown monthly.
(Virginia Beach, VA) – Fantasy boffer. One of the few High Fantasy Society chapters outside TX is Rivendale in Richmond, VA (sometimes spelled Rivermoor). This HFS group gives southeastern VA a taste of that Amtgard-like game. They hold monthly gatherings in VA Beach parks for battlegames and quest days, often collaborating with local Amtgarders to boost numbers.
(Seattle, WA) – World of Darkness LARP network. Emerald Chronicles is a regional organization in the Seattle area that runs multiple World of Darkness games. These include Vampire: The Masquerade (Camarilla domain in Seattle proper), Werewolf: The Apocalypse (often on the Eastside suburbs), and sometimes Mage or Changeling. They meet separately (usually monthly for each game) and sometimes do crossover specials. Seattle's Vampire LARP is long-standing and well-regarded for its high roleplay quality and use of atmospheric venues.
(Seattle, WA) – Steampunk fantasy LARP. Rise of Aester is a cinematic gaslamp fantasy LARP set in an alternate 19th century. It often holds events at the Museum of Flight or historic sites in Seattle. Players take on roles like airship pirates, Victorian monster hunters, or aristocratic mages in a world of flying contraptions and dark magic. The game mechanics are light (not boffer; conflict is often resolved via Nerf or theatrics) to favor storytelling.
(Olympia, WA) – Steampunk/Victorian horror. A related game to Aester, Beyond the Aether is based in Olympia. It has a more horror bent – think Penny Dreadful – with players investigating occult occurrences in a Victorian town. It's run as a series of salon evenings (with optional simple sparring mechanics for duels).
(Seattle & WA statewide) – Fantasy boffer combat. Washington is the core of Amtgard's Northern Lights kingdom. Puget Sound area parks (like Silverdale's Sunset Cliffs or Seattle's Mystic Seas) have large weekly fighter practices. Northern Lights also includes Eastern WA (the Grand Duchy of Stormhaven in Spokane) and even parts of BC, Canada. The culture is very crafting-focused – amazing garb and foam weapon craftsmanship are on display. They run an annual Olympiad for competitive games.
(Seattle, WA) – Full-contact fantasy battle game. Dargarth is a local Seattle fantasy combat LARP known for using heavier-contact rules and immersive world lore. It's somewhat like a mix of Dagorhir and a light campaign LARP. They have recurring battles in public parks and an evolving storyline about factions vying for territory in the fantasy land of Dargarth.
Washington also hosts Zombie VRZ (Zombie!) (Greater Seattle, WA) – Zombie apocalypse game. Simply called "Zombie!" by the locals, this is an on-and-off immersive event usually around Halloween. It's a survival simulation where a small group of players try to last the night in a building or campground overrun by volunteer "zombie" actors. Rules are minimal (flags for bites, nerf for guns, etc.). It's extremely adrenaline-pumping and as close as you can get to a zombie movie experience.
Other notable Washington LARPs include Alera (Belegarth) (Tacoma, WA) – Full-contact foam combat. Alera is actually a Belegarth realm in Tacoma. While Belegarth isn't a story LARP (more of a sport), the Alera group adds a bit of roleplay flair with their realm's lore and costumes. They fight with hard-contact foam weapons in open-field battles. Many Alera fighters also crossover to local LARPs for more narrative gaming.
Finally, The Westlands (Seattle area, WA) – Fantasy campaign LARP. Westlands is a small Seattle LARP (originally an MIT project on the East Coast, now transplanted) that runs a continuing story in a classic fantasy world. It doesn't have a huge player base but is known for tight storytelling and well-crafted NPC monsters. Events are day-long and often occur in forested parks or the University of Washington campus.
(Milwaukee/Madison, WI) – High-fantasy boffer. Alliance Wisconsin (sometimes called Alliance Crossroads before splitting) operates events in the Wisconsin area. It features the same Alliance rule system, bringing adventurers together in the northern forests. The chapter's plot often involves threats rising from the Great Lakes ("Crooked Waters") region of Fortannis.
(Rice Lake & New Lisbon, WI) – Medieval low-fantasy meets post-apoc. Last Hope is a popular Wisconsin LARP that uniquely combines a medieval setting with an apocalyptic twist (the world suffered a magical cataclysm). It is high immersion – players and NPCs have excellent costumes, the events often feature live combat in real forts or deep woods, and out-of-game talk is minimal. It uses a mix of light-touch boffer combat and robust crafting/survival systems.
(Green Bay, WI) – Post-apocalyptic horror LARP. As the name suggests, this LARP is set at the end of the world. It has a strong horror vibe – characters are among the last survivors in Wisconsin after a supernatural apocalypse (think a mix of zombies and Lovecraftian elements). Games are one-night affairs in indoor/outdoor mixed venues, using Nerf guns and minimal boffer (for close combat). The focus is on atmosphere and making the players feel the desperation of humanity's final days.
(Eau Claire, WI) – Futuristic sci-fi LARP. Freefall is a LARP set on a space colony that has lost contact with Earth. It's a blend of hard sci-fi and dystopian themes. Players take roles like engineers, scientists, or security officers trying to maintain the station. It's mostly theater-style with some Nerf for gunplay. Puzzles (like fixing the life support) and interpersonal drama (limited resources cause conflict) drive the sessions.
(La Crosse, WI) – Amtgard boffer. Western Wisconsin (La Crosse area) has an Amtgard park under the Rising Winds kingdom. Called Wildgard, they meet for casual battlegames and are known for incorporating scenic bluffs and trails into their quests (fighting up a hill to "storm a castle", etc.). They sometimes coordinate with Minnesota's Amtgard parks for joint events due to proximity.
(Cheyenne, WY) – Fantasy boffer combat. Wyoming's few LARPers often tie into Amtgard's Desert Winds kingdom (Utah-based). Cheyenne has had a small Amtgard presence; players there sometimes drive to Colorado or Utah for big events, but also hold local practices. If you're in WY and want to LARP, Amtgard is likely your easiest entry – foam sword fights in the park with a friendly bunch of adventurers.
(Laramie, WY) – Fantasy campaign light. A handful of University of Wyoming students in Laramie started a mini LARP where the campus is the "Frontier Keep" in a fantasy world. It's very casual – they might declare, "Tonight, the Science building is a dungeon full of goblins" and run a playful adventure for a couple of hours, using Nerf and boffer weapons. It's half LARP, half college shenanigans, but it shows the DIY spirit of LARP is alive even on the high plains.
(WY/MT/ND con circuit) – Post-apoc airsoft LARP. A regional event that sometimes lands in WY, No Man's Land is an airsoft-based post-apocalyptic weekend. It's like a giant Fallout airsoft game with light roleplay – factions build forts, barter, and skirmish in a wide-open field. It's run in different states; when in WY, it usually uses a ranch property where participants camp in-character. It's heavy on action, lighter on storytelling, but scratches the itch for an in-person wasteland experience.
The United States offers an incredible variety of live-action roleplay experiences from coast to coast. Whether you're interested in medieval fantasy combat, post-apocalyptic survival, or supernatural intrigue, there's likely a LARP community near you ready to welcome new players.
Every state in the US (plus DC) has at least one active LARP group or regular event.
From national networks like Amtgard and Alliance to local independent campaigns.
Thousands of Americans participate in LARP events every weekend across the country.
Many LARPs welcome beginners and often provide loaner equipment, basic training, and supportive communities to help new players get started. If you're interested in trying LARP for the first time, reach out to a local group through their website or social media channels to learn about upcoming events and how to prepare.
Each state across the U.S. offers at least a glimpse into the live-action roleplay hobby, whether through large public events or small private campaigns. The above list demonstrates the "size and diversity of the U.S. LARP scene", from "LARP events in California" with hundreds of players to intimate "LARP near me" gatherings in rural states. No matter where you live, adventure is not far away – check out the official links provided to learn more and get involved in your local LARP community. Happy LARPing!
The United States boasts a large and diverse LARP scene spanning every region of the country. From medieval fantasy realms to post-apocalyptic wastelands and vampire masquerades, there are active in-person live-action roleplay events in every state. Below is an alphabetical state-by-state listing of LARP events in each state, including their location, genre or theme, a brief description, and where possible a link to their official website or page.